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Old Mar 26, 2006, 11:23 PM // 23:23   #141
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All fixed and uploaded. Dunno how i missed that one
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Old Apr 18, 2006, 08:33 PM // 20:33   #142
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Default Factions Map: Complete All Locations

Sorry due to the quality, I have been trying to get it in a visable perspective part by part. I will continue to help with quality.

http://www.xxnasdaqxx.org/test/hugefractionsmapcri.jpg

-J
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Old Apr 27, 2006, 07:56 AM // 07:56   #143
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Quote:
Originally Posted by XxNaSDaQxX
You know, the name of the game is Factions, not Fractions.
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Old Apr 28, 2006, 11:21 AM // 11:21   #144
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This is really awesome, helped me a lot!
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Old Apr 28, 2006, 01:45 PM // 13:45   #145
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Laibeus Lord: Looks like you changed the filename? The new one seems to be here. Wanna fix it in your post?
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Old Apr 29, 2006, 06:23 PM // 18:23   #146
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Hello guys

After readin this thread for the longest time and hearing that Laibeus Lord is stepping down I have taken actions to prevent this project from dying (though it never will).

All along I have noticed several flaws with the maps creation
1) The lines, I hate them, they make the map seem copy and pasted.
2) Editing: No easy way to edit these projects

I have taken measures to fix these problems, using Laibeus' images I have compiled something in Photoshop that I think is quite impressive.

http://www.guildwarsrealm.net/images...ndcomplete.jpg


On the above map I have done the following things to remove lines, and add a degree of editability

- Started out with blank maps. No labels were visible on the map. This way, only one map needs to be made, one layer switched on and off for labelling
- Instead of using existing labels I rendered the symbols and duplicated the text as best I could, using layer styles to match the text and symbol effects. Again this allows for all symbols and such to be turned off relatively easily.
- To remove lines I used a feather selection tool, I softened each of the edges to removes the sharpness and thus removing the edge of each image.


I think this map turned out quite well, and to be honest would be more than happy about continuing on with the remainder of the map; however, I am unable to capture the screenshots. So if someone could do that for me we would be golden

On top of each of the blank screenies I would need a screenshot of each of the symbols.

If you want to contact me about this map and project please add me to msn or aim

msn: [email protected]
aim: sniperz53

Thanks guys

Sniperz

Last edited by Bgnome; May 12, 2006 at 02:01 PM // 14:01..
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Old May 12, 2006, 04:13 AM // 04:13   #147
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Check below for updated maps and thumbnails

Last edited by Sniperz53; May 15, 2006 at 03:32 AM // 03:32..
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Old May 12, 2006, 06:42 AM // 06:42   #148
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why another one? just wondering. your more then welcome to do it, but there are 3 versions now.

And no one has added the Elite Staging areas yet. thats the last 2% of the map We did not have as of yet...
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Old May 12, 2006, 11:37 AM // 11:37   #149
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The other ones were ugly and lacking in quality.

There needed to be some form of organization on the map. The way I have done it allows me to turn the symbols off in one click titles off in one click and many other things. Not only that but I can move each symbol and town around individually using the psd as well as different parts of the map.

Its much more customizable and easy to add on to.

I do need the center area however and a couple other areas to make it 100% but those should not be that hard to get ahold of.

For those fo you that are working onthe other ones, If i could be so kind to ask you to send me those areas without the towns on them that would be great,

Thanks
Sniperz
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Old May 12, 2006, 12:06 PM // 12:06   #150
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hey saves me a ton of work then. lol works for me. lol

BTW you may want to link and thumbnail the image above as it makes the forums all screwy even on my Huge ass 1800x1440 display... Feel free to use my mini for a thumb if you want. but its rather easy to make one yourself.

Word of advice... accepting images from other sources can be bad sometimes. I found that depending on the resolution of some other sources it will not match up properly in some cases... the U images are good for some areas, Most really, But other areas even the best detail is useless really because of the multi levels.
The Lines that are left on the map are down in unused areas of the map, so I never worried about it... Evidentally you have a real issue with it. so by all means if you want to make a better map. Go for it...

Finally. IDK why people always hate the area titles... but OK. I just find them extremely useful... I guess I'm just a dead duck... Or in my case a Fried Frog if you will. lol
Incidentally here is Zen Dajun, Cho's Estate, and Arena... And the training area blow ups with U maps details... These were missing from both your original post and you last post.

Attached Images
File Type: jpg Zen Dajun.jpg (154.8 KB, 99 views)
File Type: jpg Cho's Estate.jpg (161.6 KB, 94 views)
File Type: jpg Monestary Training area.jpg (17.2 KB, 99 views)

Last edited by =HT=Ingram; May 12, 2006 at 02:03 PM // 14:03..
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Old May 15, 2006, 03:35 AM // 03:35   #151
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Thanks to HT for sending me the images he has, I look forward to working with him more to improve this map....

Below are version 1.5 of the map, one without labels and one with


No Labels



Labels

Feel free to host these,

So far people hosting and using these maps are
Crossing Tyria
Guild Wars Realm
Guild Wars Manager
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Old May 15, 2006, 03:50 AM // 03:50   #152
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Awesome, thanks.
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Old May 15, 2006, 04:25 AM // 04:25   #153
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Talking Wt???

No Starbucks signs???? is that possible SB didnt get to Cantha yet!!!!!
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Old May 15, 2006, 08:37 AM // 08:37   #154
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I lost this thread ^_^

Sniperz you can use the version I compiled.
http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip

It's v1.01.

Going to release v1.10 sometime this month. Waiting for the other patches. There were I think at least 2 zones that was changed, though the changes are unnoticeable, I noticed the changes while playing my Rt/Mo, compared it to my old shots from my Ascalonian R/Rt.

v1.01 been out weeks, I just lost this thread. Just an update, I ended up doing my own compilation while 2 other guys were doing their own compilation. Make that 3 - add Sniperz53 Just have nothing to do during headstart since I finished the SL (storyline) less than 52 hours since headstart so there, I released my own version, as well as shared what I have. Thus we ended up with 4 or maybe even 5 Cantha map versions

Anyway, use the version I have for your needs. Host it to your sites, chop it, even remove the credits if you want, I don't really care
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Old May 15, 2006, 03:36 PM // 15:36   #155
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Well my map of cantha is 92.5% complete and to be hounoust is very hard to find the missing 7.5%.I may consider making a map if i have the time.
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Old May 15, 2006, 04:14 PM // 16:14   #156
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Nice work, guys.
I already consider you stuffed with maps but maybe I can complete your collections with mine.
100% Cantha labeled:


100% Cantha unlabeled:

No clouds. But no Shin Jea Arena either
Have fun.
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Old May 15, 2006, 04:51 PM // 16:51   #157
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I am so jealous but thanks to the help of those maps i should be able to get my last percent.Gratz anyway!
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Old May 16, 2006, 04:39 PM // 16:39   #158
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Thanks for the support guys

I just noticed a huge LINE on the map lol

I will be fixing that and releasing 1.55 later on tonight, I will also be examining each of the maps above and see what we are missing.

On top of that expect a map also to come soon with the area titles as well

Thanks guys

Sniperz
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Old May 19, 2006, 08:25 AM // 08:25   #159
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Hi, I've ripped the map textures from the game. So here is the perfect map, it is far more complete than the one posted here. But I'm so lazy I haven't made it into a full map...
you can find it here :

Here some ingame textures
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Old May 19, 2006, 11:33 AM // 11:33   #160
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Hey guys

I updated the map again.

-Removed Line
-Fixed a couple spelling mistakes

However after reviewing it it seems I pasted another image over much of the bottom part of the map, I will get to fixing it asap though!
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