Mar 26, 2006, 11:23 PM // 23:23
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#141
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Ascalonian Squire
Join Date: Apr 2005
Location: Australia
Profession: Mo/
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All fixed and uploaded. Dunno how i missed that one
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Apr 27, 2006, 07:56 AM // 07:56
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#143
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
Originally Posted by XxNaSDaQxX
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You know, the name of the game is Factions, not Fractions.
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Apr 28, 2006, 11:21 AM // 11:21
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#144
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Academy Page
Join Date: Feb 2006
Location: Helsinki, Finland.
Guild: We Dupe Sojs [DUPE]
Profession: W/
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This is really awesome, helped me a lot!
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Apr 28, 2006, 01:45 PM // 13:45
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#145
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Laibeus Lord: Looks like you changed the filename? The new one seems to be here. Wanna fix it in your post?
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Apr 29, 2006, 06:23 PM // 18:23
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#146
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Academy Page
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Hello guys
After readin this thread for the longest time and hearing that Laibeus Lord is stepping down I have taken actions to prevent this project from dying (though it never will).
All along I have noticed several flaws with the maps creation
1) The lines, I hate them, they make the map seem copy and pasted.
2) Editing: No easy way to edit these projects
I have taken measures to fix these problems, using Laibeus' images I have compiled something in Photoshop that I think is quite impressive.
http://www.guildwarsrealm.net/images...ndcomplete.jpg
On the above map I have done the following things to remove lines, and add a degree of editability
- Started out with blank maps. No labels were visible on the map. This way, only one map needs to be made, one layer switched on and off for labelling
- Instead of using existing labels I rendered the symbols and duplicated the text as best I could, using layer styles to match the text and symbol effects. Again this allows for all symbols and such to be turned off relatively easily.
- To remove lines I used a feather selection tool, I softened each of the edges to removes the sharpness and thus removing the edge of each image.
I think this map turned out quite well, and to be honest would be more than happy about continuing on with the remainder of the map; however, I am unable to capture the screenshots. So if someone could do that for me we would be golden
On top of each of the blank screenies I would need a screenshot of each of the symbols.
If you want to contact me about this map and project please add me to msn or aim
msn: [email protected]
aim: sniperz53
Thanks guys
Sniperz
Last edited by Bgnome; May 12, 2006 at 02:01 PM // 14:01..
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May 12, 2006, 06:42 AM // 06:42
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#148
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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why another one? just wondering. your more then welcome to do it, but there are 3 versions now.
And no one has added the Elite Staging areas yet. thats the last 2% of the map We did not have as of yet...
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May 12, 2006, 11:37 AM // 11:37
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#149
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Academy Page
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The other ones were ugly and lacking in quality.
There needed to be some form of organization on the map. The way I have done it allows me to turn the symbols off in one click titles off in one click and many other things. Not only that but I can move each symbol and town around individually using the psd as well as different parts of the map.
Its much more customizable and easy to add on to.
I do need the center area however and a couple other areas to make it 100% but those should not be that hard to get ahold of.
For those fo you that are working onthe other ones, If i could be so kind to ask you to send me those areas without the towns on them that would be great,
Thanks
Sniperz
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May 12, 2006, 12:06 PM // 12:06
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#150
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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hey saves me a ton of work then. lol works for me. lol
BTW you may want to link and thumbnail the image above as it makes the forums all screwy even on my Huge ass 1800x1440 display... Feel free to use my mini for a thumb if you want. but its rather easy to make one yourself.
Word of advice... accepting images from other sources can be bad sometimes. I found that depending on the resolution of some other sources it will not match up properly in some cases... the U images are good for some areas, Most really, But other areas even the best detail is useless really because of the multi levels.
The Lines that are left on the map are down in unused areas of the map, so I never worried about it... Evidentally you have a real issue with it. so by all means if you want to make a better map. Go for it...
Finally. IDK why people always hate the area titles... but OK. I just find them extremely useful... I guess I'm just a dead duck... Or in my case a Fried Frog if you will. lol
Incidentally here is Zen Dajun, Cho's Estate, and Arena... And the training area blow ups with U maps details... These were missing from both your original post and you last post.
Last edited by =HT=Ingram; May 12, 2006 at 02:03 PM // 14:03..
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May 15, 2006, 03:50 AM // 03:50
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#152
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Awesome, thanks.
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May 15, 2006, 04:25 AM // 04:25
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#153
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Academy Page
Join Date: Jun 2005
Location: Bolivia
Guild: Ancient of Days
Profession: N/R
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Wt???
No Starbucks signs???? is that possible SB didnt get to Cantha yet!!!!!
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May 15, 2006, 08:37 AM // 08:37
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#154
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Philippines
Guild: Holy Order of the Light [HOL / Holy Order]
Profession: R/N
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I lost this thread ^_^
Sniperz you can use the version I compiled.
http://Laibcoms.com/gwtemp/Cantha_Continental_Map.zip
It's v1.01.
Going to release v1.10 sometime this month. Waiting for the other patches. There were I think at least 2 zones that was changed, though the changes are unnoticeable, I noticed the changes while playing my Rt/Mo, compared it to my old shots from my Ascalonian R/Rt.
v1.01 been out weeks, I just lost this thread. Just an update, I ended up doing my own compilation while 2 other guys were doing their own compilation. Make that 3 - add Sniperz53 Just have nothing to do during headstart since I finished the SL (storyline) less than 52 hours since headstart so there, I released my own version, as well as shared what I have. Thus we ended up with 4 or maybe even 5 Cantha map versions
Anyway, use the version I have for your needs. Host it to your sites, chop it, even remove the credits if you want, I don't really care
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May 15, 2006, 03:36 PM // 15:36
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#155
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Well my map of cantha is 92.5% complete and to be hounoust is very hard to find the missing 7.5%.I may consider making a map if i have the time.
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May 15, 2006, 04:51 PM // 16:51
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#157
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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I am so jealous but thanks to the help of those maps i should be able to get my last percent.Gratz anyway!
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May 19, 2006, 11:33 AM // 11:33
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#160
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Academy Page
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Hey guys
I updated the map again.
-Removed Line
-Fixed a couple spelling mistakes
However after reviewing it it seems I pasted another image over much of the bottom part of the map, I will get to fixing it asap though!
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